Max completely closesx without error when doing the following:
1) Set up a scene with HDRI as light, and backplate as background in environment (Standard HDRI scene)
2) Create a sphere and assign a glass material to it with IOR = 1.0
3) disable fresnel reflections and put in the thin film OSL map
4) Assign material to sphere and start RT. Everything works as expected. Leave RT running when doing the following steps.
5) Create another material, a VRayLightMtl, assign a noise texture to it, check "compensate for camera...".
6) Put the same noise map (instance) into the thin film thickness.
7) Assign the LightMtl to the sphere.
Either here or during the following it will crash:
9) Change any parameter in the noise texture (size for example)
3ds max Design 2014 with latest SP
latest VRay stable release
1) Set up a scene with HDRI as light, and backplate as background in environment (Standard HDRI scene)
2) Create a sphere and assign a glass material to it with IOR = 1.0
3) disable fresnel reflections and put in the thin film OSL map
4) Assign material to sphere and start RT. Everything works as expected. Leave RT running when doing the following steps.
5) Create another material, a VRayLightMtl, assign a noise texture to it, check "compensate for camera...".
6) Put the same noise map (instance) into the thin film thickness.
7) Assign the LightMtl to the sphere.
Either here or during the following it will crash:
9) Change any parameter in the noise texture (size for example)
3ds max Design 2014 with latest SP
latest VRay stable release
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