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Solid reflctive material getting alpha dropouts

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  • Solid reflctive material getting alpha dropouts

    Hello,
    I've been noticing a lot of curious dropouts in alpha channels while comping and had to get to the bottom of it.

    It's GPU only. Materials with a low IOR (by low I mean 1 - 1.7ish ) are getting faint dropouts in the alpha channel.
    These are materials with no Opacity or Refractive values at all, so should be 100% solid.



    EG: Super simple scene, ball on plane: VRayMtl IOR 1.45 (plastic) Reflection Glossiness 1.0

    Click image for larger version

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    It's very subtle as you can see, but is causing issues.
    Note: it's more obvious when there are no enabled lights in scene (that exaggerates the problem!)



    low priority stuff, and I have a workaround (doubling up the layers in comp and fringe removal unerneath). Just thought I'd better post the observation.

  • #2
    Thanks for the feedback.
    I managed to reproduce the issue and will add it into our system.
    Svetlozar Draganov | Senior Manager 3D Support | contact us
    Chaos & Enscape & Cylindo are now one!

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    • #3
      This issue has been fixed for the next official version.
      Svetlozar Draganov | Senior Manager 3D Support | contact us
      Chaos & Enscape & Cylindo are now one!

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      • #4
        Superb! Thank you

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