Discovered what has been causing a huge discrepancy between CPU and GPU renders here. We habitually have "No Decay toggled" on lights for certain setups, and that was causing the difference.
Now I know what it is, we just move them farther away, ramp up the values, make them larger etc until they match.
I'm not bug reporting- Just mentioning it here in case anyone else is troubleshooting CPU/GPU differences.
Now I know what it is, we just move them farther away, ramp up the values, make them larger etc until they match.
I'm not bug reporting- Just mentioning it here in case anyone else is troubleshooting CPU/GPU differences.
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