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VRayEdgesTex, Diffuse map issue
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Hello,
The light cache calculations happen on the CPU and the VRayedgesTex is supported there. After that the actual rendering happens on the GPU where the edges tex is not supported and you get black color. (https://docs.chaosgroup.com/display/...orted+Features)
Best regards,
YavorYavor Rubenov
V-Ray for 3ds Max developer
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