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Can't see changed textures until Active Shade is replaced with Production Renderer

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  • Can't see changed textures until Active Shade is replaced with Production Renderer

    I'm rendering a scene with RT and from time to time I stop it to adjust a texture in Photoshop and then I run RT again. The problem is that when I save the texture I don't see it updated in the RT renders even when I completely stop (not pause) the RT render and run it again. I tried both CUDA and CPU. The updated texture appears in the render only when I switch from Active Shade to Production Renderer and then back to Active Shade again. Is this normal? Hardware and software specs in my signature below.
    Last edited by Alex_M; 12-10-2016, 11:05 AM.
    Max 2023.2.2 + Vray 6 Update 2.1 ( 6.20.06 )
    AMD Ryzen 7950X 16-core | 64GB DDR5 RAM 6400 Mbps | MSI GeForce RTX 3090 Suprim X 24GB (rendering) | GeForce GTX 1080 Ti FE 11GB (display) | GPU Driver 546.01 | NVMe SSD Samsung 980 Pro 1TB | Win 10 Pro x64 22H2

  • #2
    You are right, thanks for the report !

    As a workaround you can turn off in-process RT engine.
    Last edited by matanov; 13-10-2016, 08:09 AM.
    If it was that easy, it would have already been done

    Peter Matanov
    Chaos

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    • #3
      Ok, I will have this in mind, thanks.
      Max 2023.2.2 + Vray 6 Update 2.1 ( 6.20.06 )
      AMD Ryzen 7950X 16-core | 64GB DDR5 RAM 6400 Mbps | MSI GeForce RTX 3090 Suprim X 24GB (rendering) | GeForce GTX 1080 Ti FE 11GB (display) | GPU Driver 546.01 | NVMe SSD Samsung 980 Pro 1TB | Win 10 Pro x64 22H2

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