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Can't see changed textures until Active Shade is replaced with Production Renderer

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  • Can't see changed textures until Active Shade is replaced with Production Renderer

    I'm rendering a scene with RT and from time to time I stop it to adjust a texture in Photoshop and then I run RT again. The problem is that when I save the texture I don't see it updated in the RT renders even when I completely stop (not pause) the RT render and run it again. I tried both CUDA and CPU. The updated texture appears in the render only when I switch from Active Shade to Production Renderer and then back to Active Shade again. Is this normal? Hardware and software specs in my signature below.
    Last edited by Alex_M; 12-10-2016, 11:05 AM.
    Aleksandar Mitov
    www.renarvisuals.com
    office@renarvisuals.com

    3ds Max 2023.2.2 + Vray 7
    AMD Ryzen 9 9950X 16-core
    64GB DDR5
    GeForce RTX 3090 24GB + GPU Driver 565.90

  • #2
    You are right, thanks for the report !

    As a workaround you can turn off in-process RT engine.
    Last edited by matanov; 13-10-2016, 08:09 AM.
    If it was that easy, it would have already been done

    Peter Matanov
    Chaos

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    • #3
      Ok, I will have this in mind, thanks.
      Aleksandar Mitov
      www.renarvisuals.com
      office@renarvisuals.com

      3ds Max 2023.2.2 + Vray 7
      AMD Ryzen 9 9950X 16-core
      64GB DDR5
      GeForce RTX 3090 24GB + GPU Driver 565.90

      Comment

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