I thought I would try rendering a job here with RT CUDA as production renderer to see if it will be faster than CPU but I ran into a problem. The FastSSS2 material doesn't come out the same as with Vray Adv. The object which has the FastSSS2 material looks solid instead of transparent. I made sure that the SSS material is set to "Raytraced" mode (I saw in the help that this material in RT works only in Raytraced mode). What could be wrong? I'm using Vray nightly 3.57.01.
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FastSSS2 material not working with RT CUDA
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FastSSS2 material not working with RT CUDA
Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7
AMD Ryzen 9 9950X 16-core
64GB DDR5
GeForce RTX 3090 24GB + GPU Driver 565.90Tags: None
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Sure, below is the log along with a snapshot of the material. Why does it say that only "None" and "Simple" are supported? According to the supported features page, FastSSS2 supports "Raytraced" scattering in CUDA.
Last edited by Alex_M; 01-03-2017, 11:11 AM.Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7
AMD Ryzen 9 9950X 16-core
64GB DDR5
GeForce RTX 3090 24GB + GPU Driver 565.90
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These (none, simple, etc) are different modes of the raytraced scattering. Check here https://docs.chaosgroup.com/display/...C+VRayFastSSS2
Best,
Blago.V-Ray fan.
Looking busy around GPUs ...
RTX ON
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