I want to add some rounded corners on an object that has a Noise map. The Noise map by itself renders fine. The VrayEdgesTex map by itself also renders fine. However, I can't seem to combine them and have the effect of both the same way I can in Vray Adv.
I tried with VrayCompTex with "add" operator and I got neither rounded corners nor the bump from the Noise map (yes, I used VrayColor2Bump with the Noise so it works with RT).
Then I tried VrayBump material and plugged VrayEdgesTex in the bump map slot of that material while plugging the Noise map in the bump slot of the base material. The rounded corners worked but I got no noise from the Noise map.
I'm not sure what I'm doing wrong. Is what I want even possible in RT? VrayEdgesTex, Noise and VrayCompTex are all supported by RT.
I tried with VrayCompTex with "add" operator and I got neither rounded corners nor the bump from the Noise map (yes, I used VrayColor2Bump with the Noise so it works with RT).
Then I tried VrayBump material and plugged VrayEdgesTex in the bump map slot of that material while plugging the Noise map in the bump slot of the base material. The rounded corners worked but I got no noise from the Noise map.
I'm not sure what I'm doing wrong. Is what I want even possible in RT? VrayEdgesTex, Noise and VrayCompTex are all supported by RT.
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