It seems that there are problems with sampling the alpha of shadow catchers in RT CUDA. They render way noisier than Adv even at noise threshold of 0.005. Is there something that I can do to make the shadow catcher's alpha smoother?
Please check the screeenshot below. This is a sphere on a plane and a Vray plane light. All render settings are at default.
Please check the screeenshot below. This is a sphere on a plane and a Vray plane light. All render settings are at default.
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