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alpha from refracted material not the same

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  • alpha from refracted material not the same

    Minor difference in alpha output from refracted material between RT gpu and RT cpu .
    I believe cpu is correct.
    www.nikand.com
    3D Freelance

  • #2
    Both alphas seems identical on our side, can you share the scene?
    Last edited by Zdravko.Keremidchiev; 13-11-2017, 08:55 AM.
    Zdravko Keremidchiev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      the window had 3 layers of glass that's why it's more prominent I guess.
      Made a simpel scene with a box 60x100x1xcm
      And the same scene with edit poly on top to copy element twice to get 3 layers.
      Also the refraction differs a lot.
      I will send the scene.
      www.nikand.com
      3D Freelance

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      • #4
        And here is rgb layer of the 3 layer glass.
        1 layer looks fine though.
        www.nikand.com
        3D Freelance

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        • #5
          Thank you for sending the scene. Both of the issues are now logged in the bug tracking system.
          Zdravko Keremidchiev | chaos.com
          Chaos Support Representative | contact us

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          • #6
            About the refraction mismatch: V-Ray GPU uses the min of the Max depth value in the material itself instead of the Trace depth.
            We are investigating the Alpha issue.
            Zdravko Keremidchiev | chaos.com
            Chaos Support Representative | contact us

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