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Can't get opacity in VRayLightMtl to work with RT CUDA

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  • Can't get opacity in VRayLightMtl to work with RT CUDA

    I wanted to try and render some candles with Vray RT and VRayLightMtl where the flames are made from a plane with a texture. The flames however come out with black background as if opacity does not work even though I have a texture in the opacity slot. It works fine with Adv. I took a quick look at the docs and it says that VRayLightMtl is supported apart from the direct illumination option. Please see screenshot below:

    Click image for larger version

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    Aleksandar Mitov
    www.renarvisuals.com
    office@renarvisuals.com

    3ds Max 2023.2.2 + Vray 7
    AMD Ryzen 9 9950X 16-core
    96GB DDR5
    GeForce RTX 3090 24GB + GPU Driver 565.90

  • #2
    The "multiply color by opacity" option is still not supported in GPU. Is this your case?
    If it was that easy, it would have already been done

    Peter Matanov
    Chaos

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    • #3
      No, I'm not using "multiply color by opacity". I've just got the same texture in the "Color" and "Opacity" slots.
      Aleksandar Mitov
      www.renarvisuals.com
      office@renarvisuals.com

      3ds Max 2023.2.2 + Vray 7
      AMD Ryzen 9 9950X 16-core
      96GB DDR5
      GeForce RTX 3090 24GB + GPU Driver 565.90

      Comment

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