I wanted to try and render some candles with Vray RT and VRayLightMtl where the flames are made from a plane with a texture. The flames however come out with black background as if opacity does not work even though I have a texture in the opacity slot. It works fine with Adv. I took a quick look at the docs and it says that VRayLightMtl is supported apart from the direct illumination option. Please see screenshot below:
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Can't get opacity in VRayLightMtl to work with RT CUDA
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Can't get opacity in VRayLightMtl to work with RT CUDA
Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7
AMD Ryzen 9 9950X 16-core
96GB DDR5
GeForce RTX 3090 24GB + GPU Driver 565.90Tags: None
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No, I'm not using "multiply color by opacity". I've just got the same texture in the "Color" and "Opacity" slots.Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7
AMD Ryzen 9 9950X 16-core
96GB DDR5
GeForce RTX 3090 24GB + GPU Driver 565.90
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