Hi, right now i'm rendering a large architectural scene with vray on maya 2020. In the scene there are a ONLY STATIC objects and a lot of textures (2gb geo, 4gb textures). Everything renders fine, but i took a closer look in the output from the batchrender and i found that every frame the geometry will compiled again and the textures also uploaded again to the gpu. I,m on a fast machine - amd threadripper 3990, 256 gb ram + 3 x nvidia 3090, NAS connected with 10gbit network - so no system issue, the rendertimes are around 3 minutes per frame on full HD, BUT around 30 seconds are wasted for compiling and uploading the textures for every frame. So it would be a big gain in speed if it would possible, that vray does'nt recompile the scene geometry if there are no changes and also not reuploading the textures to the gpu, because they are already in from the last frame!
best regards
best regards
Comment