Hi, I'm reaching out from EnvisionVR,
We are in the process of building a one-click plugin that let's Arch Viz artists convert any 3ds Max model to ‘metaverse ready’ model or an XR experience. This will work for single assets or whole scenes with Corona/V-Ray lighting and textures.
Currently we are producing the highest quality results from Corona rendered models for the one reason; Corona allows denoising in bake to texture.
V-Ray has denoising render pass but it seems to only be available when doing a normal render and not when doing this pass when doing a bake to texture. We have tried using the standalone V-Ray denoiser but this requires noise pass which is not apparently possible with baked to texture.
For the V-Ray workflow we are having to use blender denoiser which creates sub-par results and for that reason we recommend our clients use Corona only. We do believe we can create equal or possibly better results with V-Ray if this feature is implemented which seems easily achievable given the shared ownenrship of the two products.
Again, we do believe 3ds Max to Metaverse/Vray/Mobile VR/Low Poly is going to be a commonly used workflow once our automated converter is finished so would appreciate if you could accommodate so that we can build this for both Render engines.
Please let me know if you need any more information or clarification, you can reach me at davide@envisionvr.com.au
We are in the process of building a one-click plugin that let's Arch Viz artists convert any 3ds Max model to ‘metaverse ready’ model or an XR experience. This will work for single assets or whole scenes with Corona/V-Ray lighting and textures.
Currently we are producing the highest quality results from Corona rendered models for the one reason; Corona allows denoising in bake to texture.
V-Ray has denoising render pass but it seems to only be available when doing a normal render and not when doing this pass when doing a bake to texture. We have tried using the standalone V-Ray denoiser but this requires noise pass which is not apparently possible with baked to texture.
For the V-Ray workflow we are having to use blender denoiser which creates sub-par results and for that reason we recommend our clients use Corona only. We do believe we can create equal or possibly better results with V-Ray if this feature is implemented which seems easily achievable given the shared ownenrship of the two products.
Again, we do believe 3ds Max to Metaverse/Vray/Mobile VR/Low Poly is going to be a commonly used workflow once our automated converter is finished so would appreciate if you could accommodate so that we can build this for both Render engines.
Please let me know if you need any more information or clarification, you can reach me at davide@envisionvr.com.au
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