Hi all,
I'd like to have support for baking VRaySpecularMap in the GPU renderer. Currently, the GPU renderer supports VRaySpecular as a render element, but not as a texture baking element. The CPU renderer supports VRaySpecular as both a render element and a texture baking element. It will considerably reduce overhead using the GPU renderer.
Thanks
I'd like to have support for baking VRaySpecularMap in the GPU renderer. Currently, the GPU renderer supports VRaySpecular as a render element, but not as a texture baking element. The CPU renderer supports VRaySpecular as both a render element and a texture baking element. It will considerably reduce overhead using the GPU renderer.
Thanks
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