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Support for baking VRaySpecularMap in VRay GPU

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  • Support for baking VRaySpecularMap in VRay GPU

    Hi all,

    I'd like to have support for baking VRaySpecularMap in the GPU renderer. Currently, the GPU renderer supports VRaySpecular as a render element, but not as a texture baking element. The CPU renderer supports VRaySpecular as both a render element and a texture baking element. It will considerably reduce overhead using the GPU renderer.

    Thanks

  • #2
    Thanks for the post and welcome to the forums!

    We will get to this soon, it is already on the roadmap

    Best,
    Muhammed
    Muhammed Hamed
    V-Ray GPU product specialist


    chaos.com

    Comment


    • #3
      Dear Muhammed,
      I have some additional bake elements, should I make a new thread or can I reply them here? Since we plan to switch from CPU to GPU for texturebaking or give it at least a try, we would need the following bake elements supported by GPU (if technically possible). Please give me a hint if this will never be the case due to how GPU rendering is internally build:
      • VRayRawTotalLightingMap (since the diffuse part is not baked, but stays in original diffuse color textures)
      • VRayRoughnessMap
      • ​VRayMtlReflectIORBake
      • VrayRawReflectionFilterMap
      Thanks and kind regards
      Robert
      Robert

      Max, VRay, Fusion:

      https://www.youtube.com/watch?v=g5fSLrVzpxg
      https://www.youtube.com/watch?v=bpmJgTb_9Ro

      Comment


      • #4
        Originally posted by Robert1977 View Post
        Dear Muhammed,
        I have some additional bake elements, should I make a new thread or can I reply them here? Since we plan to switch from CPU to GPU for texturebaking or give it at least a try, we would need the following bake elements supported by GPU (if technically possible). Please give me a hint if this will never be the case due to how GPU rendering is internally build:
        • VRayRawTotalLightingMap (since the diffuse part is not baked, but stays in original diffuse color textures)
        • VRayRoughnessMap
        • ​VRayMtlReflectIORBake
        • VrayRawReflectionFilterMap
        Thanks and kind regards
        Robert
        Just so you know, support for these elements is on the GPU roadmap.
        Aleksandar Hadzhiev | chaos.com
        Chaos Support Representative | contact us

        Comment


        • #5
          Thank you so much.
          Robert

          Max, VRay, Fusion:

          https://www.youtube.com/watch?v=g5fSLrVzpxg
          https://www.youtube.com/watch?v=bpmJgTb_9Ro

          Comment

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