We make extensive use of MultiTexture in our work. Will RT support this in the future?
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RT GPU (and/or CPU) support for MultiTexture
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RT GPU (and/or CPU) support for MultiTexture
Kind Regards,
Richard Birket
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Originally posted by vlado View PostIt depends; we could either bake it into a bitmap, or recode it for the RT engine - I have to check which would be more appropriate.
Best regards,
VladoKind Regards,
Richard Birket
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There is something in the works for V-Ray 3; email me to vlado@chaosgroup.com if you are interested.
Best regards,
VladoI only act like I know everything, Rogers.
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Dare I ask again - any luck with RT GPU and BerconTile/Multitexture?
Basically, we NEED a solution that can randomly distribute a whole bunch of textures (bricks/planks/blocks etc) into a tiled structure with controllable tiling controls (herringbone/stretcher/stack bond etc). Almost every interior floor we work on is timber boards, and to create a workaround for this (to enable us to use RT) is a real pain.Kind Regards,
Richard Birket
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