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RT GPU (and/or CPU) support for MultiTexture

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  • #16
    Originally posted by vlado View Post
    The BerconTiles turned out to be too hard for the moment, so we are looking into the MultiTexture thing.

    Best regards,
    Vlado
    Bugger.

    Perhaps Chaosgroup could implement their own versions of a flexible tile map and a multitexture map in the next build. I'd pay for that.
    Kind Regards,
    Richard Birket
    ----------------------------------->
    http://www.blinkimage.com

    ----------------------------------->

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    • #17
      It's not impossible, seeing as how we have to duplicate a lot of the functionality anyways

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

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      • #18
        That would be exellent news!

        We are using "Ky_Color Variator" a lot as well, it has some nice functionality that other doesn't have.
        http://lastjedioutpost.ru/?p=ky_colorvariator

        It would be awesome to have a native Vray maps randomiser inspired by all those plugs. We would pay for it as well!

        Cheers

        Stan
        3LP Team

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        • #19
          Also keen to see multitexture supported for RT.
          Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/

          www.robertslimbrick.com

          Cache nothing. Brute force everything.

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          • #20
            Any news about the progress with multitexture for Vray RT.?
            www.3D-Vizual.dk

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            • #21
              Originally posted by 3dvizual View Post
              Any news about the progress with multitexture for Vray RT.?
              Unfortunately, not yet. We are still working on extending the RT/GPU maps support.
              Tashko Zashev | chaos.com
              Chaos Support Representative | contact us

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