Hey there,
I've been dreaming a lot about this feature and just thought it would be good to at least speak about this
I wonder, since RT in progressive, if there is any way to stop and resume the render from where it has been left. In addition, it would be great to have a auto-save during the rendering progress.
Here are a few example :
1) I'm rendering on a single computer, but the night is coming and the farm is free. -> stop -> assign the nodes -> start again with the farm...
2) I'm rendering but would like to start doing some comp. RT saves automatically every X PPP (lets say 500 or 1kppp). I can start comping, my render is refining and for the few hours where I'm comping, the render still refine. I can comp till the last moment, and send the final product as good as we can in term of quality/work...
3) Let's say I'm rendering a anim (work on a sigle image as well), I would like to send the client a preview rough quality. When RT hits the hit point of the auto-save (500 or 1kppp for ex.) it saves the exr and go to the next frame. After 1 night I can send the client a nice preview of the animation. 2 Days after, after revision, the client comes back only with color grading changes and the rendering part is all good to go. It would already be done if I could have left the render going, and going. When the render hits the auto-save point, it saves and goes on to the next frame, once the anim is done, it automatically start again from the first frame and refine the previews render.
We are using RT more and more often now, mainly the GPU how is so much faster then the cpu, and we start to deliver final products rendered through GPU. Not all obviously because a lot of the features are still not full functional and the ram is still a big bottleneck, but for smaller jobs when we start from scratch with RT GPU in mind, it's been great.
I just dream about a way of let everything going and throw in the mix all the power we can when we can.
Even if that means to have a separated file with/other than the vrimg that stores the current render status plus the exr. Hard drive space isn't a problem considering the benefit it could be!
Maybe for vray 3?
Regards
Stan
I've been dreaming a lot about this feature and just thought it would be good to at least speak about this
I wonder, since RT in progressive, if there is any way to stop and resume the render from where it has been left. In addition, it would be great to have a auto-save during the rendering progress.
Here are a few example :
1) I'm rendering on a single computer, but the night is coming and the farm is free. -> stop -> assign the nodes -> start again with the farm...
2) I'm rendering but would like to start doing some comp. RT saves automatically every X PPP (lets say 500 or 1kppp). I can start comping, my render is refining and for the few hours where I'm comping, the render still refine. I can comp till the last moment, and send the final product as good as we can in term of quality/work...
3) Let's say I'm rendering a anim (work on a sigle image as well), I would like to send the client a preview rough quality. When RT hits the hit point of the auto-save (500 or 1kppp for ex.) it saves the exr and go to the next frame. After 1 night I can send the client a nice preview of the animation. 2 Days after, after revision, the client comes back only with color grading changes and the rendering part is all good to go. It would already be done if I could have left the render going, and going. When the render hits the auto-save point, it saves and goes on to the next frame, once the anim is done, it automatically start again from the first frame and refine the previews render.
We are using RT more and more often now, mainly the GPU how is so much faster then the cpu, and we start to deliver final products rendered through GPU. Not all obviously because a lot of the features are still not full functional and the ram is still a big bottleneck, but for smaller jobs when we start from scratch with RT GPU in mind, it's been great.
I just dream about a way of let everything going and throw in the mix all the power we can when we can.
Even if that means to have a separated file with/other than the vrimg that stores the current render status plus the exr. Hard drive space isn't a problem considering the benefit it could be!
Maybe for vray 3?
Regards
Stan
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