I noticed that displacement is solely calculated with CPU currently. It rendered one of my RT scenes somewhat useless.
I was thinking, can you default to GPU and then automatically go back in after the processing with the CPU to "touch up" with a safe threshold the areas with only Displacement applied?
It's definitely faking results, but in most situations I think it would be better than nothing and would definitely make RT more useful.
It would operate somewhat similarly in principal to using Render Masks.
Ideally, it would be great to implement Displacement just with GPU as well. I'm kind of curious as to why it currently doesn't work.
Thanks!
I was thinking, can you default to GPU and then automatically go back in after the processing with the CPU to "touch up" with a safe threshold the areas with only Displacement applied?
It's definitely faking results, but in most situations I think it would be better than nothing and would definitely make RT more useful.
It would operate somewhat similarly in principal to using Render Masks.
Ideally, it would be great to implement Displacement just with GPU as well. I'm kind of curious as to why it currently doesn't work.
Thanks!
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