Hi guys,
I was wondering if it's feasible to make the render being split in smaller regions while rendering the full image.
I know i can render regions manually but that's not the point. The point is to have VrayRT render the whole image by itself and save it automatically when it's saved - making it split the framebuffer into several regions makes it more stable: less crushes, more reliable and perhaps faster.
This is very helpful for high resolutions, higher than 3000 pixels... Now, 5000 pixels images are pretty much a standard.
Having this feature would help VrayRT be more stable as it acts better when it renders in smaller patches.
I have seen this feature implemented in other GPU rendering engines and it works great.
How doable would be this implementation ?
Thank you.
Regards,
Peter Istrate.
I was wondering if it's feasible to make the render being split in smaller regions while rendering the full image.
I know i can render regions manually but that's not the point. The point is to have VrayRT render the whole image by itself and save it automatically when it's saved - making it split the framebuffer into several regions makes it more stable: less crushes, more reliable and perhaps faster.
This is very helpful for high resolutions, higher than 3000 pixels... Now, 5000 pixels images are pretty much a standard.
Having this feature would help VrayRT be more stable as it acts better when it renders in smaller patches.
I have seen this feature implemented in other GPU rendering engines and it works great.
How doable would be this implementation ?
Thank you.
Regards,
Peter Istrate.
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