Hi
I've been using RT GPU quite heavily lately and found that the most wasted time was the waiting time I've got every-time I click on render.
It can take easily a minute even before the render starts, just because it's compiling/loading geo and maps.
Would it be possible to have RT keeping everything in memory once the render is done/stopped and only update what has been changed since the last render for the new one?
Activeshade is not a option as I can't use RT with dual BF, it's to slow, I need to be in BF/LC.
It's good during the process of the job, but once you hit the point where I'm dealing with final frame output, I need to be able to send renders through the production renderer.
That's where I'm often testing what render-time are for what noise threshold on crops and my time is going through the roof compared to the same task with cpu adv production render.
Stan
I've been using RT GPU quite heavily lately and found that the most wasted time was the waiting time I've got every-time I click on render.
It can take easily a minute even before the render starts, just because it's compiling/loading geo and maps.
Would it be possible to have RT keeping everything in memory once the render is done/stopped and only update what has been changed since the last render for the new one?
Activeshade is not a option as I can't use RT with dual BF, it's to slow, I need to be in BF/LC.
It's good during the process of the job, but once you hit the point where I'm dealing with final frame output, I need to be able to send renders through the production renderer.
That's where I'm often testing what render-time are for what noise threshold on crops and my time is going through the roof compared to the same task with cpu adv production render.
Stan
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