Apologies if these answers are documented somewhere as I didn't see anything jump out on these particular issues.
Do the materials account for scene units when applied?
It seems they are metric but we're using U.S standard and notice the material is slightly larger and have to use an uvw xform set to .4 to .5 to match the scale scene in the vsphere scene. Is there a better workaround for this (without joining the rest of the world)?
UV's at real-world scale workflow?
Our workflow has our models unwrapped to RWS or sometimes UVW box mapped at RWS. So long as these are done correctly checking off "use real-world scale" will give us accurate placement? A lot of our processes are automated and unless we can script the auto-adjust feature our approach would be to slap these on and go.
Understanding mapping issues errors
Can I get more explanation on what is needed to correct "The U and V directions are not orthogonal" message? The angle seems to vary depending on object.
Also, when doing a detect issues a "bad mapping detected" with a percentage is given for objects in scene. Not sure how to interpret that.
Thanks in advance.
Do the materials account for scene units when applied?
It seems they are metric but we're using U.S standard and notice the material is slightly larger and have to use an uvw xform set to .4 to .5 to match the scale scene in the vsphere scene. Is there a better workaround for this (without joining the rest of the world)?
UV's at real-world scale workflow?
Our workflow has our models unwrapped to RWS or sometimes UVW box mapped at RWS. So long as these are done correctly checking off "use real-world scale" will give us accurate placement? A lot of our processes are automated and unless we can script the auto-adjust feature our approach would be to slap these on and go.
Understanding mapping issues errors
Can I get more explanation on what is needed to correct "The U and V directions are not orthogonal" message? The angle seems to vary depending on object.
Also, when doing a detect issues a "bad mapping detected" with a percentage is given for objects in scene. Not sure how to interpret that.
Thanks in advance.
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