I have not used them yet but I am following the development.
So a few questions have come up?
What are future plans for VRscans?
Will there be more materials in the libray? I am missing a few before I would commit to Vrscans.
Would it be possible to create a bunch scanned dirt materials, just a dust layer on glass for example?
Is it possible to to combine the way a vrscan reflects, bumbs... on top of another texture. Let a texture inherit the vrscan function? I do not if that makes sense?
That is all for now.
Jan
So a few questions have come up?
What are future plans for VRscans?
Will there be more materials in the libray? I am missing a few before I would commit to Vrscans.
Would it be possible to create a bunch scanned dirt materials, just a dust layer on glass for example?
Is it possible to to combine the way a vrscan reflects, bumbs... on top of another texture. Let a texture inherit the vrscan function? I do not if that makes sense?
That is all for now.
Jan
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