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VRscans don't respect ACEScg color space on GPU

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  • VRscans don't respect ACEScg color space on GPU

    Hello,

    VRscans appear to be very saturated on on GPU (not respecting ACEScg) , see here

    Vray GPU RTX,


    Click image for larger version

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    Vray CPU,

    Click image for larger version

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    Not sure if this used to work on GPU in the past or not, I requested ACEScg support for VRscans couple of years ago and used it massively in production.

    Maya 2022
    vray_adv_51022_maya2022_x64_30924_install
    RTX 3090
    Nvidia driver 471.11

    Shaderball scene here,

    https://drive.google.com/file/d/1NOs...0TENt_k_V/view

    Best,

    Muhammed
    Muhammed Hamed
    V-Ray GPU product specialist


    chaos.com

  • #2
    Yes indeed, the GPU implementation lacks some CPU features,and this is one of them. The update is in progress,hopefully soon all CPU features will be ported to GPU
    ______________________________________________
    VRScans developer

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    • #3
      That would be great

      Thank you!
      Muhammed Hamed
      V-Ray GPU product specialist


      chaos.com

      Comment


      • #4
        edit: found your max shaderball here: https://forums.chaos.com/forum/v-ray...ene-for-vray-5
        James Burrell www.objektiv-j.com
        Visit my Patreon patreon.com/JamesBurrell

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