Hi,
I often need to preview the shader balls to see if the plastic or leather grains match what the asset needs. This is sometimes hard to do using the current shader balls. Would it be possible to get a 2d map included that shows the bump / normal / displacement to be able to quickly review the kind of grain in the shader? Black plastics can be hard to see whats going on until youve got three clicks in to a close up of the shader ball. Id love to be able to switch the main browse screen to a 2d map and see a close up of the grains. Itd make opening 20 different black plastics and viewing them close up one at a time unnecessary.
I often need to preview the shader balls to see if the plastic or leather grains match what the asset needs. This is sometimes hard to do using the current shader balls. Would it be possible to get a 2d map included that shows the bump / normal / displacement to be able to quickly review the kind of grain in the shader? Black plastics can be hard to see whats going on until youve got three clicks in to a close up of the shader ball. Id love to be able to switch the main browse screen to a 2d map and see a close up of the grains. Itd make opening 20 different black plastics and viewing them close up one at a time unnecessary.
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