They are generic scene units; as is the custom, we forgot to specify that the spinners should display in the current scene units ![]()
It’s fixed for the next nightly build and we’ll patch it on the site too.
Best regards,
Vlado
They are generic scene units; as is the custom, we forgot to specify that the spinners should display in the current scene units ![]()
It’s fixed for the next nightly build and we’ll patch it on the site too.
Best regards,
Vlado