2D Displacement does not receive UVW map modifier information

When specifying UV size with UVW map modifier and using VRayUVWRandmizer’s Stchastic tiling with 2D Displacement, random tiling is not reflected.

3D mapping mode is noproblem.
Scaling (Tile value) in VRayUVWRandmizer also works for 2D Displacement.

​If possible, consider the UV scaling of the UVW map modifier.


2D Displacement does not support stochastic tiling.
It seems this is still the case with the recent builds:

https://forums.chaos.com/forum/v-ray…nt#post1095359

2D Displacement needs some love it seems, it also does not support UDIM in 3dsMax…

Stochastic tiling support in 2D would be awesome and solve a lot of shit I have with displacement.

Thank you all for your responses.
You have already received a response from Mr, Vlado.
UDIM support is also a must in the VFX industry.

We look forward to a response from the Chaos team in the future.​