3ds max alternatives?

We´re also pretty much fed up with direction 3dsmax is going.
In my opinion there is only one way to make Autodesk rethink.
Cancel your subscriptions. If enough users would do so, there might
be a chance. But it´s unlikely to happen.

In the long term we´re trying to get away from anything labled Autodesk.
But I don´t really see a software that is a 100% replacement for 3dsmax, yet !

Vlado, what needs to happen that Chaosgroup would start a fullscale 3d Application ? :slight_smile:
I mean seriously if a 3D Application from Chaosgroup would have just half the quality of Vray
it would still be 10 times better than 3dsmax. Come on, drink two bottles of wine and think about it :slight_smile:
You can do it !

It would be nice. Perhaps if funding is the problem we can put are wallets where our mouths are and crowd-fund development…

ohhoohohho, dont’t tease :slight_smile:

chaosstudio at kickstarter.com, i’m already throwing money at the screen :slight_smile:

LOL! I would beg to differ. Look at the amount of 3rd party packages that make Max work. Look at how long and what effort it took to develop Blender. Look at examples of other rendering app “studios” like for example Thea and Maxwell. Why divert resources and energy from making such a good all-around plugin such as vray. I say work on “vray for modo” 1st. IMHO… :smile:

I wonder what Discreet (3dsmax before Autodesk) guys are doing.
Maybe they can make a software.

Wasn’t Discreet and Kinetix, just divisions of Autodesk way back?

Chaos starting their own max app? Where can I send money ? :slight_smile:

Discreet Logic was a Montreal company that made Flame, Inferno, Smoke, Edit etc (founded by a Softimage ex-employee) and was bought by AD in '98. Kinetix was a division of AD under which Max, Lightscape, CharacterStudio (and perhaps Viz) were placed under. When Discreet Logic was acquired, all those apps went under the Discreet moniker, and afterward AM&E.

So if Autodesk bought Discreet in 98, does this mean the versions before max9 were again from autodesk?

who remembers tutorial videos that came with max from Kinetix ? The butterflies that fly through window with volumetric light. those were the times :slight_smile: I’m going to my corner to cry now how old I got :slight_smile:

3ds Max has always been done by Autodesk, to put it short :slight_smile:

Best regards,
Vlado

I’m very ignorant in the CG world and I can’t understand the reason to put into the “what’s new section” of the 3dsmax help the new wonderful primitive spline…
Ladies & Gentlemen… the “EGG” !!!

Thanks you Autodesk… now the world is a better place…

Rumors say that in the 2014 will be as new feature the new 3dsmax icon… :slight_smile:

In my spare time I’m learning Blender… I hope, one of these days, to be professional ready to use in production.

If it has a proper mental ray / vray support u could use it straight away.

I’m following the vray4blender situation and it is really promising… most of the important feature are implemented, probably blender is less ready for archiviz than vray4blender for production.

About vray and blender, I have a question for Chaos.
From what i’ve read, at the moment it’s possible to use vray for maya or the standalone as render engine with blender and in the past also the vrayRT for max.
Now that vrayRT for max was included into Vray for Max, is it possible to use as render engine with blender??

I think it could be a good choice to give us an alternative to 3dsmax like the maya user can do nowadays.

From what I know, it is possible, although the GPU version is quite picky about the shaders used in the scene.

Best regards,
Vlado

Slightly off topic but does Blender have some sort of render pass manager? RPManager for Max is something I just can’t do without in my workflow.

Thanks Vlado, I’ll try. :slight_smile:

It has render layers like maya has as far as I remember…

maybe I missed some fundamental step but I never understand why VRay Standalone is included only with VRay for Maya and not for Max; I will be very happy to test the Blender-VRay workflow for arcviz

V-Ray for Maya and V-Ray Standalone were developed together and are very tightly integrated; anything that you can render with V-Ray for Maya can be exported to a .vrscene and rendered with V-Ray Standalone. This is not the case with V-Ray for 3ds Max, which is strongly linked to 3ds Max itself. We still don’t have a full .vrscene exporter for 3ds Max (although the RT exporter is getting there little by little) so we never saw much point in bundling V-Ray Standalone with it, at least until we develop a better connection between the two.

Best regards,
Vlado