just a disclaimer at the beginning: I am quite new to the whole rendering / 3d modeling stuff.
I have a quite simple scene which is based on a floor plan and the units are in meters (so it seems quite big). I have a Corona Material on the floor (pine wood) and since the floor is quite big, the pattern of the pine wood does not really come out. Thats why I tried to tweak the tiling of the UV coordinates, both in the Material Editor of the Bitmap as also in the UVW modifier on the floor itself.
Whenever I do this, 3ds Max crashes at least at the second time rendering during “Parsing Scene”.
Which version of Corona is this?
Can you send us exact reproduction steps? (what to click, what modifiers to add, etc)
Can you send us any scene (even very simple) where this can be reproduced?
Can you also send a minidump from the crash?
More info: https://coronarenderer.freshdesk.com/support/solutions/articles/5000524006
Haven’t done testing beyond following the steps, and no crash here. As a note, there is a report on loading the file that a dwg object is missing, not sure if that object could be involved in some way in the crash. Also, just to confirm the set up, there is mean to be a really small region defined for the rendering on loading and clicking render? (Note, it does render fine even if I delete the region and render the whole image).
This is a constant issue for me. It’s constantly crashing during parsing scene or just crashes right out when I press interactive render. I use a lot of imported .step geometry using the Npower importer plugin, which converts to native mesh. Maybe that’s the issue?
I’m running the latest SP of Max 2018 and Corona 1.7.