It looks REALLY nice! I want to learn to model boats in Rhino too. : ) If you ever find some extra time, a quick explanation of your workflow would be nice.
Again, beautiful work!
pixelab - Thanks, hehe… I’m not very good at modelling French politicians, but wouldn’t mind having a go at (modelling) Carla Bruni
SvantePanter - Thanks, what area would you like me to explain?
DrJan - Thanks, but remember - the grass is always greener on the other side… or as a work colleague once said to me… “same sh1t, different bucket…”. Maybe we should do a job swap for while, you’d soon get tired of boats, I promise!
I’m quite new to Rhino. If I model let say a hull, I use Loft and maybe Sweep2rail. This way I can make adjustment with control points and adjust the design when the hull surface is created, and also Rebuild if there are too many control points. But if I join the hull with the deck/keel or whatever, or if I cut out holes for windows, it becomes a polysurface, and I can´t really shape it like I did before. Maybe you first have to decide how the hull design should look, and then move on with the rest?
SvantePanter - sounds like you’re pretty much there, best to leave all the fillets, details and trimming untill after you’ve got the basic shape. Unfortunately Rhino isn’t a parametric modeller (although they are starting to implement parametrics to a small degree), so if you are after a fully adjustable model it’ll probably be best to look at Catia or Pro-E. I always cry tears of despair when someone mentions modifications to my rhino models…
DrJan - Yep, just boats, boats and more boats… would be nice to do a building for a change, although if it wasn’t pointy at one end and flat at the other then I’d be in trouble!
Very nice renders, by the way. The only real crit ive got is that while the sea looks very good, with how wavy it is, it’s all the same - there would be more variation in bump over a large scale.
hehe… yeah, old Frank doesn’t like straight lines does he!
Not too sure what I could do to get more variation in the water though. Maybe apply some displacement to the mesh? Trouble is the mesh is so big I run out of memory pretty fast (only 32 bit here… ). Perhaps I could work some more bump maps in there. Will give it a go for next time.
ene.xis - Thanks also! Took quite a bit of tweaking to get all the lights looking right. I agree about that reflection too, looks like I’ve got some crinkly tin foil up there - could probably reduce it by 75%.
Just done one more render - this time inside the cabin. The tizio light was downloaded from one of those ‘free model’ exchange websites, the flowers are kindly donated by Priad and the floor texture was from the Arroway textures collection. I made some tweaks to a few materials too.
Thanks giraffe. The water is a dreamscape sea surface with a vray plane beneath (the plane has an image map of sand and underwater type stuff on it). On the sea surface I’ve also put a falloff on the refractive glossiness (thanks to Ollytech for that one!) and loads of different bumps all mixed mapped together. Reflection is set to near white and ‘fresnel’ is ticked - there’s also a falloff on that too. Hope that helps!