There seems to be a bug in Phoenix regarding GI as I have a scene that Keeps sending the GI [either LC or IRRAD] into a never ending gi calculation.
Light Cache would just keep getting larger render time & not update & the Irradiance map [I tried both Localy & DR ] was having random machines stuck on random buckets that never finished
If the Render is cancelled the Gi still trys to calculate away and when you try to close max it crashes.
I spent 2 hours trying differnt GI settings & nothing fixed it.
If i turned off phoenix it rendered fine.
I am only a new user so I am unsure as to what is causing it …needless to say that it was finally solved by turning on the VRAY -Geometry-mode in the rendering section.
[Note** For my fire I was using the merged phoenix setup/objects from the sample sceneBurning plane]
I have seen exactlly the same thing happen to GI in other scenes ages ago in earlier service packs of Vray befor phoenix so it may be a know issue that phoenix has re-triggered
you can use some free storage, but i’ll be really surprised if the compressed scene is still too big for emailing. the max format has good compression rate.
I tried a quick test from the Help file but the setup didn’t seem exactly clear…well it didn’t work when I tried it anyway.
Would you/someone be able to post even the most simple setup??? I just don’t have the time to learn new software in the middle of the pre-Xmas rush-hour.
What’s strange is that the fire was working fine in my draft renders…but then it just bugged out??? I have a feeling that max has currupted something in the scene??? as i Did have a lot of crashes on this scene even befor phoenix
thanks for the report and the scene, there is really a bug, and until the new release i would recommend you to use the VRayEnvironmentFog as an alternative shader.
edit:
you can try to switch on/off the option “particle mode secondary bounces”, this affects the GI even when the diffuse part is disabled
Was the cell size too small because i was using meters as scene units?? [Does scene units afect the simulation at all??? as i always use meter units due to my work being Arch-Viz]