Hi renderers.. !
I want to show you this interior that I’ve been working on lately…
please feel free to comment and give suggestions to make this render look better…
as I feel I’m getting better with Vray.. I need some experts tips and comments so I can improve my coming renders..,
c & c are very welcome ,
and thank you all in advance…
Hussam
thank you guys !
percy ,actually I was trying to simulate an image I saw on a magazine,
and here it is :
so, that orange chair isn’t my idea , lol
however ,I saw that it would be something interesting when you put a strong colored object in a calm scene, it would make some kinda contrast..,
hehe ! :lol: :lol:
well, percy you are the expert here ,I’m still a bigginer with Vray…so your comments are always helpful and constructive to me..,
ummm, well, I can render working off of an image also
but as I mentioned , my purpose is to learn how to simulate real pictures in order to learn how to Vray .. :roll:
what do u think of this render guys ?
do u have any suggestions that could make it look better ?
your lighting is alot cooler then the images. the image has nice overall warm lighting with the orangish/yellow. Id adjust it from there. also post your render settings and screenshot grab showing where your lights are and their settings.
percy : what do u think I have to do to achieve the same "nice overall warm lighting "… I tried it many ways ,but I didn’t make it..,
so here’s my settings, what do u think ?
wire :
lights settings :
render settings :
what do u think guys, ?
any advices are appreciated…
I don’t think it is just by adjusting colors …cos I’ve tried that before,
I want to get rid of that deep shadow in the corner ,and the highlights on the ceiling over the window , cos that doesn’t match the real picture,
in the real photo ,you see there’s no shadow’s in the corner and no strong lighting , it is like what you’ve said “nice overall warm lighting”
so, what do u think I have to do to achieve this kind of “GI” ,and get a similar result ?
I want to get rid of that deep shadow in the corner ,and the highlights on the ceiling over the window , cos that doesn’t match the real picture,
That’s what you get it you are trying to simulate the light coming through the windows with Vray lights with decay. Skylight behaves more linearly. So maybe turn down these lights and try to get more skylight into the scene (with skylight portals). To get rid of darker corners, you should use photonmapping or (if you are using 1.45.70 or higher) lightmapping for your secondary bounces.
thanks Gijs and percy
so ,I have to turn on “skylight portal” and increase the skylight mult in Vray environment dialog…, is that what you mean ?
but what about photon mapping , actually ,I’ve never used it for this kinda renders , would you please tell me what is the good photon map setting for this scene , ? (I don’t have lightmap,)
Do a search on the forum, there are a lot of topics about photon mapping.
I can’t tell you the settings, because it greatly depends on the dimensions of your scene. Better is to study the settings first and then to make several tests yourself.
Just a few notes to protect you from a lot of pain:
To get photons from sky you need to use skylight portals.
point and spot lights (without decay and low multipliers) don’t have enough energy to light your scene with photons
Photon maps only work with Vray Materials