Achieving a strong clear white specular highlight?

'lo

I have been trying to make a material that has a sort of “clear coat” on top of it, sorta like veneer. I need it to pick up a strong white specular highlight, problem is its a totally flat surface, making it harder to achieve this.

I have tried to make a porcelain material (as this is the closest example of what I am trying to achieve), I have tried the sample material that was posted on the forum (many thanks for that), and I have tried a tutorial that was written for LW, but has the same basic idea. I am unable to get a strong, clear specular highlight. I have even tried the HighlightOnly material from Blur, still unable to achieve the look I want.

I tried making an HDR Image which had white cards in it, but that didn’t quite work out the way I had planed. I need the object to pick up a reflection from a white plain directly above it, plain and simple.

If anyone has made a material like this before, or has any ideas/material/scene they can share, it would be greatly appreciated.

/BlueShift

You should play with gloss values from around “.95” to “.99”. It may look as if the real material is perfectly reflective but these values give a good impression of reflections but also allows for a visible specular. This is even more the case when using an HDRI with a nice wide range.

--Jon