Advice for making a splash/splatter ?

Hello,

I’m trying to achieve this kind of geometry, but I am a little lost on the best way to do with phoenix. Is it better to make a path follow or a simulation of a liquid drop for example ?

Do you have some advice for me ?

Thank you

Pierre

Hey,

Yes, certainly you can go with the path follow force, make sure to add some Surface tension from the Dynamics rollout of the Liquid Simulator. You will need to add some droplet breakup as well in order to get the small droplets in the reference.