basic scene
chrome (slight highlight glossiness to get something in specular channel) sphere
only light is a domelight (hdri in the texture slot)
when I untick affect specular and I lose reflections too
I don’t understand you question but you should try upgrading to sp4.
was quiet busy so couldnt explain before but will try and explain now
this scene is a chrome ball with a hdri in a dome light
In the first image the dome light is default values and you get the hdri reflected
In the second image I have unticked affect specular and its black
In the third image I have ticked affect specular and unticked affect reflection and get the brightest parts of the hdri
I thought that the second image should be the first image minus the third image?
Thanks for the pointer; this seems to be a very old bug, which appeared when we separated the “Affect specular” and “Affect reflections” options. I will fix it, but in the meantime, you can simply put the same map in the environment slot and it should work fine.
Best regards,
Vlado


