Support for ICC Color Profiles. Since most of the print stuff is usually worked on in PS with something else than the sRGB profile, it would be good to be able to specify the intended color space.
Awesome! Glad to see to updates to this part of Corona.
My wishlist:
Filmic color mapping as an option: https://forum.corona-renderer.com/index.php/topic,1807.0.html - I think this could really set Corona apart from the “other” renderers out there. The algorithm appears to already be in place, I’m sure DeadClown would be willing to help integrate it. Another good color mapping option that I haven’t seen many other renderers attempt is “tasteful” out of the box HDR compression: http://19lights.com/wp/
Some sort of glare / bloom options (perhaps even physically accurate?), similar to how Nox renderer handles this: http://vimeo.com/26261205 - would save on a lot of tedious post processing!
I don’t want to start a fanboy fight but I tested NOX vs Corona with a simple Cornell box scene and all I got with NOX was lots of fireflies and jagged edges. Built-in post processing is cool but it’s not the most important feature you need. You can do all these things in some other (probably even free) application.
I’ve never tested it out, but have heard the same from other users who have (it’s supposed to be quite buggy too?). One reason I really think built in glare / glow in the renderer would be superior than being done in photoshop is that you can exploit 3D / material data to get physically correct effects, rather than having to manually mask off portions of the image and fudge it. I agree it’s not super important but would really make things interesting (glowing physically correct light bulbs, sun glow/rays from behind a building e.t.c).
Here too i’ve tested it many time ( old builds before and new ones ) and it’s so slow + fireflies and noisy with simple scenes, i like the nice tools in it but they really should improve their speed and noise level.
While it’s possible to assign shortcut to edit render region command, i can’t find a way to choose area to render selection, without opening standart vfb. So, it’s still highly desirable to have such funcionality in Corona’s vfb.
look at this video, and you will understand:
and, for my opinion, “drag & Drop” Render region, as in VRay, is better and faster than default viewport Render region (with 8 handles)