All Color mapping/postproduction feature requests

There are too many of them in the forum, so I will group them together

Didn’t see this thread, I’ll add mine:

Support for ICC Color Profiles. Since most of the print stuff is usually worked on in PS with something else than the sRGB profile, it would be good to be able to specify the intended color space.

Awesome! Glad to see to updates to this part of Corona.

My wishlist:

  1. Filmic color mapping as an option: https://forum.corona-renderer.com/index.php/topic,1807.0.html - I think this could really set Corona apart from the “other” renderers out there. The algorithm appears to already be in place, I’m sure DeadClown would be willing to help integrate it. Another good color mapping option that I haven’t seen many other renderers attempt is “tasteful” out of the box HDR compression: http://19lights.com/wp/

Example comparison image:

  1. Some sort of glare / bloom options (perhaps even physically accurate?), similar to how Nox renderer handles this: http://vimeo.com/26261205 - would save on a lot of tedious post processing!

Cheers

Wow, that is something i would love to see in Corona!

I don’t want to start a fanboy fight but I tested NOX vs Corona with a simple Cornell box scene and all I got with NOX was lots of fireflies and jagged edges. Built-in post processing is cool but it’s not the most important feature you need. You can do all these things in some other (probably even free) application.

note to self about filmic mapping: Client Challenge

I’ve never tested it out, but have heard the same from other users who have (it’s supposed to be quite buggy too?). One reason I really think built in glare / glow in the renderer would be superior than being done in photoshop is that you can exploit 3D / material data to get physically correct effects, rather than having to manually mask off portions of the image and fudge it. I agree it’s not super important but would really make things interesting (glowing physically correct light bulbs, sun glow/rays from behind a building e.t.c).

That’s the same exact implementation that I did for Nuke, which was also implemented for Fusion by DeadClown.

It works really rather well in practice.

Here too i’ve tested it many time ( old builds before and new ones ) and it’s so slow + fireflies and noisy with simple scenes, i like the nice tools in it but they really should improve their speed and noise level.

Yep I agree, I’ve asked for the 19 lights tonemapper before, fingers crossed for this one.

Can’t wait for CRF curves and some decent glare / Bloom effects too.

Couple requests from this thread: Color mapping directly in VFB - Corona Common :: Announcements - Chaos Forum

additional lens abberations, e.g. CA: Color mapping directly in VFB - Corona Common :: Announcements - Chaos Forum
ability to pick white point directly in vfb: Color mapping directly in VFB - Corona Common :: Announcements - Chaos Forum

Not sure if it’s a good idea but I’ll just paste my requests here:

-make it possible to switch between each parameter using the TAB key

-be able to spin the spinners beyond your monitor’s resolution like in other max’s spinners

-make it use commas instead of dots ( , instead of . )

Yeah, ok, I just want everyone to have the same symbol that is used everywhere else in Max in that place. :smiley:

As for me that really not enough the setting of render region in corona VFB :smiley:
Can it be implemented?
It is cause that i compelled to use Max VFB now(

you can set render region directly in viewport…

While it’s possible to assign shortcut to edit render region command, i can’t find a way to choose area to render selection, without opening standart vfb. So, it’s still highly desirable to have such funcionality in Corona’s vfb.

Yes, but how to switch back to “view” rendering?

Yes, but directly in the VFB it’s muuuch, much better and it can speed up our work-flow (as in VRay)
+1 for Render Region directly in VFB.

Exactly! +1 to +1 :grin:

look at this video, and you will understand:
and, for my opinion, “drag & Drop” Render region, as in VRay, is better and faster than default viewport Render region (with 8 handles)