Anima 6.4.0 Released – Mission-Critical Stability, Automatic Failover, and Enhanced High-End Rendering!

We are proud to introduce Anima 6.4.0, a release dedicated to mission-critical stability and high-end rendering precision for the most demanding productions.
This update brings a new layer of reliability with automatic hardware failover, ensuring your workflow remains uninterrupted by seamlessly switching to CPU processing when necessary.
We have significantly enhanced the visual fidelity of 4D models within Path Tracing and Ray Tracing environments and introduced greater flexibility to our road generation tools to accommodate specialized scene requirements.
With refined performance for render nodes and deep stability fixes across Unreal Engine 5.7, 3ds Max, and Cinema 4D, Anima 6.4.0 is engineered to be your most dependable collaborator in high-stakes production environments.

Highlights

  • Automatic Hardware Failover: New fail-safe system automatically switches to CPU processing if CUDA issues occur, preventing application crashes.
  • Path Tracing Excellence: Corrected 4D model visibility and reflections in Unreal Engine for high-end Ray Tracing and Path Tracing workflows.
  • Advanced Road Tools: Expanded flexibility for road generation, now supporting custom dimensions below standard minimum limits.
  • Production Stability: Resolved critical crashes for large-scale projects involving extremely long roads, oversized vehicles, and remote world origins.
  • Plugin Refinements: Enhanced “Headless” mode for 3ds Max and Cinema 4D render nodes and fixed material persistence for Anima Drop assets.
  • Optimized Resource Management: Improved Anipack creation and background geometry cleanup for smaller project files and better memory usage.

Happy creating!