Anima 6 doesn’t recognize background normals with fbx import. This worked in previous versions and is now broken. Rolled back to version 5 and it all works now. This and the bugs with licensing, bugs with plugins in 3dsmax points to a rushed release. It’s a bit of shambles unfortunately.
I confirm this happens on our end as well! Super frustrating as characters are falling down and not sticking to surfaces as expected.
same issue here, characters fall through floor
We are having the same issue here with all imported geometry. Either falling through the floor on large geometry or feet snapped to floor and body moved to the wrong height on normal sized geometry.
We’re having the same issue. Characters are falling through the floor even on projects that worked on Anima 5.
Same issue here. We need a quick fix
Hi, never used this Anima Forum before, is this forum just for users ? I dont see any response from a developer.
BTW we are facing the same problem with the caracters messing their pivots..
I am having the same issue, but it looks like on my scene it is happening due to the distance from 3dsmax origin XYZ, being a little far away. Can you test if that´s your issue?
Tks!
Hello, it’s Marcin from the Corona/Envision team here. Since we are currently helping with some Anima issues, I had a chance to ask the Anima team about this. It’s a known issue, which will be addressed in the upcoming release/hotfix. The workaround for now is to use the OBJ format instead of FBX. OBJ should work fine.
Update: sorry, I was wrong. This should already be fixed in Anima 6.1.1. If you are still having some problems with FBX in 6.1.1, please contact us at https://support.chaos.com/hc/en-us/requests/new with a sample FBX. Thank you in advance and sorry for the confusion!
