belly
October 2, 2015, 9:44am
1
Hi,
some part of my balustrade renders out black in some frames. Does any one has an idea to fix this? Or is this a bug?
Max 2016
DB: sept 6 2015
Ballustrade: instances of a box with chamfer modifier on
Material: glass thin (no refraction) enabled
Render settings: PT + UHD cache precomputed every 5th frame and reused for the whole sequence which is rendered on our farm with back burner.
If I render a frame locally with the same precaluculated UHD file, I sometimes do and sometimes don’t have black parts in the ballustrade.
https://vimeo.com/141152910
Frood
October 2, 2015, 11:10am
2
Looks like double faces to me. Can you check this?
Good Luck
belly
October 2, 2015, 11:21am
3
No double faces, just a box with chamfer modifier on top.
maru
October 2, 2015, 12:12pm
4
Can you check if this also happens if you disable UHD? (use pt+pt only)
Can you show the material, and the object up close?
belly
October 2, 2015, 1:46pm
5
Here you go. It seems that the glass is not thin. But still, mostly it renders well.
I will give PY + PT a try.
belly
October 2, 2015, 2:01pm
6
PT+PT will result in one hour extra rendertime per frame. Which is not an option.
Perhaps it’s the modifier? Try collapsing the geometry to an editable poly and see what happens.
maru
October 2, 2015, 2:50pm
8
I just wanted you to check if this also happens when using PT+PT - this would mean that this is caused by UHD cache. You can for example region-render that part with the ballustrade for a few frames, or render it in lower res.
Also, please uncheck “legacy mode” in the glass material.
Could be precission related. If scene units are set in meters and that glass plane is only few mm thick or if everything is quite far away from scene origin. Try to increase glass thickness and test render if it still happens.
maru: let me know what was the cause
maru
October 7, 2015, 2:32pm
12
@Ondra : I do not know yet.
@OP : did you manage to fix/overcome this? Can we have the scene, or the problematic part of it, at support? https://coronarenderer.freshdesk.com/support/tickets/new
belly
October 7, 2015, 4:58pm
13
Hi Guys
sorry I did not reply sooner. But we figured out what went wrong.
Circular xrefs, so the ballustrades where double in the file.
thanks for the suggestions.