Hello please see images attached for reference, as mentioned I have a dome light with adaptive set to ON and I get these weird lines across geometry on the scene, I tried BF+BF and also get artifacts but look different, similar to unfinished noisy small render buckets.
Is this a known issue for GPU and is there a solution? Thanks
I tried to archive the scene, but Maxzip errors out because of the size of the scene file. The packed zip reaches 2gb, then Maxzip gives me an error message. Any hints how I can get the file to you?
I’m also getting artifacts with Adaptive dome and GPU in Max 2018.4 and Vray Next Update 1. Please check the screenshot below (contrast intentionally boosted for better clarity). If I turn off Adaptive dome it renders fine. Let me know if you need the scene.
I just tested, and i can confirm that this bug(square artifacts) still exists on GPU(both progressive and bucket) in latest 4.1 . I reported this originally back in May, included the scene to reproduce it. Ticket 215-462-680. here is todays image to refresh your mind :razz:. I can see the logic in the adaptation patterns, but we don`t need to see it, lol.
Did you guys ever find a solution to this issue? This same issue appeared in one of my renders, but I wasn’t using adaptive dome.
I was able to solve this by changing the light cache “Mode” to progressive path tracing (it was set to “fly-through”). After I switched this, the artifacts/noise disappeared.
You should not be using the “Fly-through” mode and it is in fact hidden in newer versions of V-Ray. As Peter mentioned, it would be best to use the Still and Animation presets respectively.