I started to work with Max 6 today, many crashes when changing the UI.
Then I started to work with Vray… more crashes…
I can’t discripe everyone, but it seams to be extremly buggy.
I hade vanishing objects, color picker problems, UI problems etc…
Co-incidentally the same question I was going to ask. We are ready to make the leap to Max 6 (from 4) and I need to know if there are any serious problems with Max and VRay at those versions…
well ive been using it 10 hours a day 5 days a week since it come out and i must say it’s the most stable its ever been… max and vray, my only Gripe is that vray hasn’t included DR
I’ve been using max6 and vray for a couple weeks and very few problems. Actually I don’t think ANY were related to vray. I’ve been quite pleased so far.
Right click , then vray properties on an object, doesnt work in max6 this will hopefully be fixed in the next release. You can still get to the object properties thru the system rollout in the render panel.
I switched over to max 6 last week, everything has gone smoothly, only one machine kept crashing and since we updated the graphics driver that is sorted too…
(I thought I had answered to this thread before, but seems I did not)
VRay working perfectly with max6 in production for a significative time now (through all the beta).
NOT any major problems all this time
Only issues I’ve found is that if while rendering, go to Frame Buffer window, and pan and zoom in and out, the rendering may crash (not always), The Architectural Materials that DO work with VRay do not show as they should in the material Editor. Other than that it behaves for me exactly the same it does for VIZ4 in the same system.
System is very stable
I am using 1.09.03i (which may be a build growing old)
I am not using DR, but standard netrendering works as expected.
My works is basically arch. viz. still renderings, and some simple walktrhoughs.
My problem with VRay is the high poligon frontier, but that I konw is soon to be open free
System:
Dual AMD 2000+ on Tyan Tiger MPX
2 gigs DDRAM
80 Gb IDE HD
GeForce 4 Ti 4800SE GPU using Nvidia Detonator & Open GL
Win 2K SP3