Here is my latest personal work, it’s been a while since i post something new i created everything from scratch .
I Hope you don’t mind so many images but i put a lot of effort in modeling every detail and texture that i wanted more renders to show these details.
i want to add a thank you for all the nice comments on the wip they really motivated me to finish this work.
The software i used.
modeling : 3ds max polymodeling zbrush for details
texturing : photoshop around 90% usage and substance painter
render: corona beer
postproduction: nuke
I also want to say i created both a facebook account and a behance to go on with the modern times if you would like to see my current work , past work and wips ect.
Some people asked me about the models from this scene i created a turbosquid account if anyone is interested to buy them, i will keep adding more in the following days since i just posted this scene i have just started uploading them.
It’s really pleasing to see such an incredible level of attention to detail and then have that reinforced by some very impressive compositions as well. I love the colours in the outdoor courtyard area. Amazing really!
I’d have thought if you reduced the amount of images it might come across as more striking overall but can understand why you’ve included them all after your efforts!
I think on a forum like this people are interested in the working details of things after all, so why not.
Very impressive///
But I assume that the customer was required only the four images of overall views:)
This raises the question—for what so much work???
this is the most realistic interior renders ive ever seen in my entire life… all those shaders are spot on. are you planning to make an animation for this space?
Like the work you put on this . The shaders looking great but for my taste its to dirty . I think the models could have been less (but not totally free from it) dirty for more realism .
For the main camera angels i hade wished more details like more things in the room.
Nothing to say about your skills though when it comes to texturing and modelling its more than great.
Oh damn!
It looks so stunning and jumped that far into the “uncanny valley”, that it it becomes hard to start 3ds Max again, because I feel so ashamed, about the case, that my shaders would take decades to reach such a perfection. 100+ pictures and every picture is a pleasure. The only thing ( a question of taste) what dia already wrote, less scratches, dirt and abrasion might be more. I have a lot of chrome faucets and mountings and after 10 years they don´t look that rotten. Especially your oven looks somehow smeary and the users definetly shouldn´t use the green side of the sponge for polishing stainless steel.
But overall that gives your pictures a “Scarpa-” and “Louis Kahn- imprint” which I was missing in Bertrand Benoits latest pictures. ( and I love his work aswell)
I also drink beer during work, but it has absolutely polar effect on the quality :- )
Incredible detail, and exploration. No need to talk about restraint (it’s pretty damn overkill), I think it was a purpose you did it like this and looks like you had blast :- ).
I was gonna suggest you to sell the assets and get rich (and please retire, jk, no…serious ), but re-read your post and you have Turbosquid ! I think everyone including me will buy some to check your texture skills.
I just love it how your images are RICH with texture, contrast, color, bokeh, and all kinds of glowing effects, but at the same time all of that plays well, is balanced, and pleasant to look at. That’s just pure skill. I’ll be definitely following everything you ever post. Already stalking following you on FB.