Automotive Secrets, what are the productions houses workflows and tricks?

Please start numbering those questions :slight_smile:

1 Light, Specular, Reflection, Reflection Filter, Normal, Bump Normal, Depth, Mask per material - No GI its bit pointless for cars. Unles its architecture but then I would not render GI for car.
2 Depend on artist. I build up my shaders and now after few years they are quite compelx using procedural textures and triplanar projections with details dirt and so on no AO tho. I use different softwares so I make sure all its compatible
3 Usually comes as CAD but if no then model
4 Bye eye or have box or triangle in backplate to match to
5 yea its random. Sometimes it works sometimes it dont. Just match 500 backplates and youll get a hang of it :slight_smile:
6 Yea they are used a lot. If so then ure screwed as they are one of the hardest to match
7 Not really… more like Art Director. Usually you match it do backplate…
8 Yea can work. Or area light very far away
9 What rig are you talking about? I’m lost :slight_smile:
10 I write a script a while a go for it. I use it till now :- )
11 Not sure…

A lot of work that the big companies do is to make sure there is fluent workflow. If there is a shader that is being reused 1000x then they are worked on and refined over time. Same with scripts. Learn python its very powerfull tool. I script now for maya, photoshop, vred and soon Nuke. The time it saves is insane… My entire render workflow system is fully automatic as well as stacking renders in photoshop…

If you are going to invest in cars make sure you can automate as much as you can.