Baking Textures

We have the option to create a texture from a 3d proyection throught the vray baking system? I mean, without lightning, only from proyection to 2d texture bitmap?. How?

Apply VRayLightMtl material to the object that you want to bake with the desired map set in the Color slot.
Disable all the lights in the scene and bake it.

Also, make sure you remove any Vray SubD nodes from your model, or it will render just black.

I see. Thanks for the trick Zdravko. And thanks for the warn Metzger!.

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