It would be really nice to have a way to bake information on vertex colors.
I haven’t had the opportunity to use it but i think you can already do this in vray for maya.
Thanks in advance.
Yep you can - there’s a way to load images as vertex colours in Utilities / Assign Vertex Color.
Do you mean you can do it in maya right?
I hope it could be possible to port it to max without too much hassle.
No, that’s how you do it IN max - go to your utility panel and use the “assign vertex colour” utility.
Sorry but i don’t think i’m able to replicate what i asked with the utility you suggested, could you please describe a quick guide on how you would do it?
What i asked was to basically do a render with vray and bake the result (e.g. beauty or any other arbitrary render element maybe) onto vertices as colors.
Basically i’m speaking about a “render to texture” functionality but to vertices instead of uv.
Sorry there - it’s a different utility - here’s a tutorial that uses the method to transfer a baked map into vertex colours - http://www.klaasnienhuis.nl/WordPress/2011/08/clouds-by-platige-image/
Yep i knew i could pass by textures but avoiding uvs was my starting goal.
Thanks for the contribution anyway.