great work. seeing animations like this and ones from guys like biebel make me question wether or not I really need to learn 3d max for animating. I want to try, but I see this and just ask myself…is that really necessary? But awesome stuff.
Update - this image took 30mins however, so not too sure about animating it unless I get it down to a faster time.
In order to animate with vray btw, go to Output under Options - then select a destination folder for your images - select jpeg. The again under options select Animation - then custom and select between 10 and 20 fps (it’s up to you). Then render, that’s it.
Right click then ‘view image’ or ‘save as’ to view entire image. Suggestions welcome
(models from the warehouse - in fact I believe the cactus was made by andeciuala!)
That’s very nice, I could easily believe that was a real model. Only thing that broke the illusion was the camera movement.
I saw an example of rendering a block model as wood some time ago, ever since I’ve wanted to do that for one of my projects. Now that urge is much stronger.
Thanks thomthom, sketchup as it is is extremely limited in terms of animation unfortunately. One work around is to buy su animate which smooths the horrible transitions. I haven’t got round to that yet though as this is just a hobby for me. Any chance you still have that block model render around - would like to see it!
Thanks alot andeciuala My specs are: Sony Vaio VGN-FZ21s, CPU: Intel Core 2 Duo Processor T7500, 2.2GHz Memory: 2Gb ram, Graphics: NVIDIA Gefore 8600M GS GPU
So nothing special really, some guys here have 8 cores!
Yea, I noticed that myself last week when I was asked to make a flythrough and a drive-around for one of our projects. Just to get an even speed I had to draw a path and use a ruby to place points at even distances on the patch which I then could use to place the camera at for each scene. But even then things got problmatic when I took sharper turns and the camera movement jerked.
Alas, how knows what SU7 might bring us. (Crosses fingers.)
By the way, what was the average rendering time for each frame?
Yea, I noticed that myself last week when I was asked to make a flythrough and a drive-around for one of our projects. Just to get an even speed I had to draw a path and use a ruby to place points at even distances on the patch which I then could use to place the camera at for each scene. But even then things got problmatic when I took sharper turns and the camera movement jerked.
Alas, how knows what SU7 might bring us. (Crosses fingers.)
By the way, what was the average rendering time for each frame?
So I presume you used the flightpath ruby? if so did you find any way to have the camera focus on a specific point? I tried it but was only able to have the camera look in the direction I was moving..
Yes fingers crossed on SU7, but who knows when it will arrive
And it took 3mins to render the still from far away and around 12mins was the worst when it picked up the glare on the roof. I’d say it averaged out at about 6/7 mins per frame
No, I did it all manually. One of my co-workers came by after I’d done it and mentioned that ruby. (doh!)
I found that unless you many many small iteration for the animation with small changes of the camera the scene transitions will jerk.
Saw an interesting thread on Sketchucation about animation though. Just not sure where I left that bookmark…
so, i did like you said, but the SY+VRAY just save too many imagens in jpeg format, but don´t make a “video”! I need to use another external program to do this?