Batch load textures with real-world scale?

When using the CoronaMultiMap, is it possible to somehow use the 'Batch load textures…" feature in a way that I don’t have to then individually enter the real-world scale for each map? This get’s a bit frustrating when I load 10+ bitmaps and have to enter the height and width manually for each…

Apologies if this has been queried before (I have a feeling it has!)…

Any tips appreciated. Cheers,

That’s probably not possible due to limitations from 3ds max side, but you can use batch material edit script and change map properties en masse: https://forum.corona-renderer.com/ Batch material edit

Thanks mate, that seems helpful.

Cheers