Would be nice to get this feature from the Max version :
- the scale would be an integral part of the material and not carried over to the Texture Tag : great to build a one-click material library, quick and easy to use ( not having to guess the scale when applying the material )
- it would make easier to mix different textures with various scale in the same material, like overlay / dirt textures
- it is not the same as the Triplanar shader as it would work with any projection and helps avoid to use one triplanar shader for each bitmap shader ( and so halves the number of nodes in the material )
Submitted on AHA Ideas (CC4D-I-48).