If it’s working, then it’s correct. ![]()
You could also try this, but it’s a more destructive workflow:
- Set up your scene with default light settings (not affected by LightMix in any way - so for example white lights, not colored)
- Save this as a scene state so that you can always return to lights with default non-affected settings
- Set up your LightMix variant A (for example daylight with dim lights)
- Use the “>Scene” button to bake LightMix settings into the scene lights
- Save this as scene state A
- Load the scene state with default lights
- Set up a different LightMix variant B (for example nighttime with strong lights)
Save this as scene state B
Then you can batch render different cameras with different scene states and each scene state contains different light setup.