Big old wish: global material opacity

Hi,

since years I miss a way to use a global transparency to simple control the opacity of a whole material with all layers. I think also useful for wrapper, override and blend materials. Maybe at the raytraced properties of the standard materials could be placed a master opacity slot.
It sounds so basic that I afraid I have overseen a functionality to do this yet. :wink:

-Micha

@Micha This can be achieved with a blend material. Leave the base material to none, add a material ‘coat’ and reduce the opacity with the blend slider

@Gijs Great hint, thank you. I never used a blend material - it’s time now. :slight_smile:

Nice find! Thank you.