Ever since we upgraded to 2012, Our bitmaps wont show up in the viewport, They render fine, we just cant see them in the viewport. We are using Nitrous.
Any thoughts or suggestions.
-B
Ever since we upgraded to 2012, Our bitmaps wont show up in the viewport, They render fine, we just cant see them in the viewport. We are using Nitrous.
Any thoughts or suggestions.
-B
Turn on the “Show realistic material in viewport” button for the VRayLightMtl material and it should be fine.
Best regards,
Vlado
Do you use the 3ds Max Bitmap texture for this, or VRayHDRI? Does it change if you switch to DirectX viewports?
Best regards,
Vlado
For the bg that you see, its a simple, 3ds max bitmap texture. I havent tried Direct X yet. Will try it sometime today and let you know.
-B
Hm, it must be a Nitrous issue then; I think there are options to change texture sizes for the viewports somewhere in the 3ds Max preferences.
Best regards,
Vlado
yeah I just read I have to enable bitmap proxies to do that. Don’t think that’s something we want to do here. I ll just deal with it, its not that big of a deal. Thanks for trying though Vlado.
-B